![]() The other thing I like about the Automatron DLC is that it's another of Fallout's stories about the difference, or lack thereof, between artificial and organic life. No, you can't make it look sexy, though I'm sure the modding community are even now putting together some provocative torso options. Let's see if we can't exchange that silly jump-jet of yours for a set of caterpillar treads. Oh Edwinator V6, you're such a prankster. ![]() Imagine it filling the corridor behind you as you back away from a kamikaze Supermutant.Īfter much tinkering I've found that the flimsy Mr Handy thruster-pack delivers consistent performance in the field, because it's hard to trip over the level geometry when you have no feet, but there was, admittedly, that time when I closed a hangar door and my patented Edwinator V6 swooped down triumphantly and got stuck in the mechanism. But the Sentrybot's towering tripod, with its generous inventory and additional hardpoints for armour pieces? That's going to snag on something eventually - one of mine wrapped itself around another robot while leaving the construction pad. The vanilla Protectron biped setup? Well, you're probably safe with stairs as long as you're not expecting a huge turn of speed. Automatron's customisable robot buddies come in all shapes and sizes and so, of course, do Fallout's environments - it's therefore wise, before entering a derelict building, to make adjustments not just to your droid's arsenal, but the width of its stride. The thing I like best about Fallout 4's first DLC pack is that it lets you decide precisely how pissed off you want to feel about Bethesda's companion AI. ![]() The opportunity to revive Robot Wars in the wasteland makes up for some inessential new missions and a brief runtime.
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